Wasteland Express Delivery Service Solo Campaign Mode: Session 1

I decided to play the Campaign Mode of this game solo. There is no formal solo mode, so I’m merely tracking how many turns it takes me to lock down three Priority First-Class Contracts. At the end of the first game, I realized I’d defaulted to Nathan’s “I Hate Event Decks” Variant out of sheer forgetfulness. Take my accomplishments here with a grain of salt; upon review, my turn-by-turn notes sometimes revealed I’d done way more than was possible with five actions. And there were gaps where I didn’t record important checkpoints. Nonetheless, the story is still mostly here, which is why I did this in the first place. I’m playing the entire campaign as The Fallen, the salty former cultist who drives a school bus.


Public Priority First Class Contracts
• Blue Screen of Death
• Kill ‘Em All
• Smuggler

Turns Elapsed: 9 (I think)

I’m joined early by Chief, a New Republic Army soldier whose specialty is helping me earn bigger paydays on weapons deliveries. I’ve also drawn a smuggling job from the Archivists faction, so I’m thinking of starting there as it will give me progress towards the Smuggler Priority Contract on the board.

Are you happy now, you bastards? The Fallen seals Chapter One by completing the Fiat Currency mission.

A handy northern cluster of outposts allows me to buy some food for just 1 $crap and quickly deliver it to Terminus, a location operated by the New Republic Army, fulfilling the Archivists’ smuggling mission. I also draw an extra mission from Terminus on the way and land another smuggling run—this time for the New Republic Army, which I quickly fulfill at Delos.

Cash on hand is now good. I peer across the wastes and see a throughline from Dispatch back to the Depot. Soon I’ve got some tech artifacts in the bus; that’s progress toward both the Smuggler and Blue Screen of Death Priority First-Class contracts. Now I look northeast, through an irradiated zone and to the stronghold of Corinth, where I hope to be able to pick up more smuggling work from the Oracles of Ceres.

I burn a turn handing off a swaddled motherboard over to Dispatch. It’s wrapped in a copy of SPIN Magazine from 1991. LL Cool J’s in that issue. My armor sizzles a bit in the rad zone en route before acquiring the Surprise Party smuggling mission from the wackadoodles in Corinth. The rads cook the rest of my armor off immediately on the trip back out, but I make it back to Dispatch and secure a crate of weapons to boot.

The weapons are offloaded at Delos. Oh: Molls Electric has also been taking up room and farting in the sleeper cab and doing nothing, so I boot her in favor of Armistice because I’m tired of waiting for rock-bottom current water market prices to move. The Smuggler Priority First-Class mission is now complete. 

I pick up another ungainly wad of half-melted server racks for Depot, but I’m out of Outpost actions. With Armistice’s second-turn movement boost, though, I can replenish my depleted bank with a quick buy-and-flip of some foodstuffs between neighboring forts just on the other side of The Depot.

Soon Blue Screen of Death is 2/3 complete. Have fun with the wadded server racks, boys, I’m sure there’s something you need in there. I’m approaching a decision point: I will have to either build a war chest to turn my bus into a combat rig or pull a primo contract of some other kind. I’m leaning toward the latter. Right now I spot another food-flip opportunity, so I opt for quick $crap and fish for new missions at The Citadel. It’s a junky little job, but weapons just came up for sale here and prices are soaring; looks like Chief is going to earn his keep at last.

Now I’m just chasing shiny objects because the cash is irresistible. The Rock, The Citadel and Terminus are all right in a row, either selling ammo or desperate to buy it. The stashbox in the bus is groaning now, so I dash halfway across the board to buy the last tech artifact required for Blue Screen of Death. But not before I dump yet more weapons at Delos. People are getting strapped up around here! Ammo prices are starting to flatten because of the minor glut I caused, so I take an Outpost action at The Depot on my next move. Blue Screen of Death is complete and so is Smuggler.

Hmm: I’ve got 18 $scrap on hand. Do I gamble on another Priority First-Class Mission pull or resign myself to arming up at the Mod Shop for a military grind to fulfill Kill ‘Em All? Naw. I haul ass to The Library and see if the Archivists have anything interesting for me to do. Bingo: I pull the Fiat Currency mission. And The Library is selling water, which New New York wants.  This feels like less of a slog than Kill ‘Em All, so let’s see how fast I can deliver to New Chernobyl, New New York and New Alexandria. By the end of the turn, I’m rolling off the first water barrels in New New York.

I buy food in The Citadel (for one $crap, no less!) then barrel along to flip it to the hungry folks at New Chernobyl. The Citadel’s selling food again (although not for $1), so I head back there to cool it until I can make the next purchase. Then it’s a long drive with Armistice all the way to the southern reaches to feed New Alexandria.

I buy another pallet of sus MREs in The Citadel and hit the road, getting the load to New Alexandria after a long drive. The sale’s done and I’ve done my part to prop up The Archive’s economic house of cards with some tangible goods. That’s the win!

Final Thoughts: I had 35 $crap just bouncing around the bus unspent. I never bought a mod nor tangled with a Raider. One thing that’s different about playing this way: It was easier to analyze the board at my leisure and stay focused with no downtime or banter. You’d think the downtime with other players would make you more lucid, but after watching three other dudes go and riffing on their various mishaps, sometimes you forget what the hell it was you set out to do.

Fortunate clusters of settlements and insanely convenient strings of demand/supply markers were a major factor here. These plus Armistice’s second-move distance bonus, no opponents throwing Raiders in my way, plus a good late mission pull at The Library let me focus on a fairly frictionless trade route to victory.

Next: #2. Secret Mission

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