Vale of Eternity, Wingspan, Cascadia: The Games of Summer
Vale of Eternity, Wingspan and Cascadia all found my table in summer. Preliminary notes here.
I acquire, learn and play slowly, so this doesn’t happen often: My play-pace over the last six weeks has totally outstripped my ability to makes sense of it on a microphone. Notes/initial impressions on new acquisitions here; look for a deeper dive in upcoming episodes.
Vale of Eternity
Buying a game with no solo mode is a major act of optimism for Breakup Gaming Society (me). I was rewarded by having something like seven different people join me for games, from hardcore M:TGers to casuals. They all loved it. One of them had his own copy the next time I saw him.
I’ve seen a few breathless reviews (unmerited) and a lot dismissal in comment threads (misguided). It’s a good game, as much for its timing in my life as anything.
Wingspan
Another purchase where I went against my usual instincts in the name of game shelf biodiversity. It’s every bit as beautiful to see and touch as they say it is. I foundered in the three rulebooks and programmed instruction. I just could not picture how a turn worked. (Liz Davidson solved that. Thanks, Liz.) But I’ve got a solo game under my belt and will try it again, hopefully with others. But that’s low-priority because…
Cascadia
This game is my new girlfriend. I’ve played solo and against two other folks, each time appreciating the growing contrast between the ludicrously simply play steps and the colorful, crunchy puzzle you find yourself in about a third of the way through. (“Oh, this is nice…fuck. How do I keep the bears happy and find somewhere for this contentious hawk. Oh, my.”) Interpreting the variable scoring patterns of the animal’s five species is producing more moments of confusion than I would like, busting the flow. But I’m going to put up with that and figure it out because I woke up this morning thinking about playing this. Which I’m going to do now. Fuck blogging.